# LVL extracted by Lemmini #LVL0044.LVL releaseRate = 50 numLemmings = 80 numToRescue = 70 timeLimit = 5 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 192 style = crystal # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 384, 192, 4, 0 object_1 = 0, 2560, 280, 4, 0 object_2 = 8, 2560, 264, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 36, 498, -6, 0 terrain_1 = 4, 822, 208, 0 terrain_2 = 4, 882, 208, 0 terrain_3 = 4, 944, 208, 0 terrain_4 = 4, 1004, 208, 0 terrain_5 = 4, 1064, 208, 0 terrain_6 = 4, 1124, 208, 0 terrain_7 = 4, 1186, 208, 0 terrain_8 = 4, 1246, 208, 0 terrain_9 = 4, 1306, 208, 0 terrain_10 = 4, 1366, 208, 0 terrain_11 = 4, 1424, 208, 0 terrain_12 = 4, 1482, 208, 0 terrain_13 = 4, 1540, 208, 0 terrain_14 = 4, 1600, 208, 0 terrain_15 = 4, 1662, 208, 0 terrain_16 = 4, 1722, 208, 0 terrain_17 = 4, 1784, 208, 0 terrain_18 = 4, 1846, 208, 0 terrain_19 = 4, 1908, 208, 0 terrain_20 = 4, 1970, 208, 0 terrain_21 = 4, 2028, 208, 0 terrain_22 = 4, 2088, 208, 0 terrain_23 = 4, 2146, 208, 0 terrain_24 = 36, 2200, -18, 4 terrain_25 = 0, 2246, 236, 0 terrain_26 = 0, 2204, 278, 0 terrain_27 = 1, 2458, 218, 0 terrain_28 = 1, 2516, 276, 0 terrain_29 = 0, 2510, -30, 0 terrain_30 = 1, 700, 232, 0 terrain_31 = 1, 760, 292, 0 terrain_32 = 1, 808, 198, 0 terrain_33 = 8, 810, 212, 2 terrain_34 = 8, 814, 212, 2 terrain_35 = 8, 830, 224, 2 terrain_36 = 0, 438, 248, 0 terrain_37 = 0, 378, 308, 0 terrain_38 = 1, 444, -38, 0 terrain_39 = 27, 2538, 310, 0 terrain_40 = 7, 860, 102, 0 terrain_41 = 7, 1012, 142, 0 terrain_42 = 7, 972, 26, 0 terrain_43 = 7, 1124, 72, 0 terrain_44 = 7, 1224, 128, 0 terrain_45 = 7, 1438, 44, 0 terrain_46 = 7, 1340, 106, 0 terrain_47 = 7, 1544, 122, 0 terrain_48 = 7, 1842, 26, 0 terrain_49 = 7, 1776, 72, 0 terrain_50 = 7, 1636, 118, 0 terrain_51 = 7, 1926, 128, 0 terrain_52 = 7, 2060, 84, 0 terrain_53 = 7, 2136, 132, 0 terrain_54 = 7, 2040, 16, 0 terrain_55 = 7, 1590, 36, 0 terrain_56 = 7, 1244, 30, 0 terrain_57 = 7, 1700, 44, 0 terrain_58 = 7, 1726, 134, 0 terrain_59 = 7, 820, 22, 0 terrain_60 = 7, 380, 48, 0 terrain_61 = 7, 258, 132, 0 terrain_62 = 7, 172, 24, 0 terrain_63 = 7, 72, 180, 0 terrain_64 = 7, 200, 238, 0 terrain_65 = 7, 16, 46, 0 terrain_66 = 7, 24, 264, 0 terrain_67 = 7, 308, 240, 0 terrain_68 = 7, 2558, 90, 0 terrain_69 = 7, 2658, 202, 0 terrain_70 = 7, 2778, 48, 0 terrain_71 = 7, 2978, 42, 0 terrain_72 = 7, 2740, 160, 0 terrain_73 = 7, 2868, 286, 0 terrain_74 = 7, 3156, 234, 0 terrain_75 = 7, 2924, 148, 0 terrain_76 = 7, 3092, 62, 0 terrain_77 = 7, 2998, 240, 0 terrain_78 = 7, 2334, 252, 0 terrain_79 = 7, 2438, 294, 0 terrain_80 = 7, 2040, 240, 0 terrain_81 = 7, 1902, 300, 0 terrain_82 = 7, 1766, 248, 0 terrain_83 = 7, 1122, 268, 0 terrain_84 = 7, 1208, 302, 0 terrain_85 = 7, 1652, 258, 0 terrain_86 = 7, 796, 254, 0 terrain_87 = 7, 608, 278, 0 terrain_88 = 7, 494, 278, 0 terrain_89 = 7, 948, 282, 0 terrain_90 = 7, 1346, 242, 0 terrain_91 = 7, 1520, 270, 0 #Steel # id, xpos, ypos, width, height #Name name = Walk the web rope