# LVL - based on LVL0043.LVL (Bomboozal) releaseRate = 80 numLemmings = 70 numToRescue = 50 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 20 numBlockers = 20 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1056 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 7, 1344, 72, 0, 0 object_1 = 7, 1600, 72, 0, 0 object_2 = 7, 1408, 128, 0, 0 object_3 = 7, 1408, 208, 0, 0 object_4 = 7, 1632, 168, 0, 0 object_5 = 7, 1600, 256, 0, 0 object_6 = 0, 2016, 224, 4, 0 object_7 = 6, 2016, 176, 4, 0 object_8 = 1, 1088, 0, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 24, 1298, 100, 0 terrain_1 = 24, 1376, 100, 0 terrain_2 = 24, 1454, 100, 0 terrain_3 = 24, 1532, 100, 0 terrain_4 = 24, 1608, 100, 0 terrain_5 = 24, 1686, 100, 0 terrain_6 = 24, 1298, 156, 0 terrain_7 = 24, 1376, 156, 0 terrain_8 = 24, 1454, 156, 0 terrain_9 = 24, 1532, 156, 0 terrain_10 = 24, 1610, 156, 0 terrain_11 = 24, 1688, 156, 0 terrain_12 = 24, 1298, 196, 0 terrain_13 = 24, 1376, 196, 0 terrain_14 = 24, 1454, 196, 0 terrain_15 = 24, 1532, 196, 0 terrain_16 = 24, 1610, 196, 0 terrain_17 = 24, 1686, 196, 0 terrain_18 = 24, 1298, 236, 0 terrain_19 = 24, 1376, 236, 0 terrain_20 = 24, 1454, 236, 0 terrain_21 = 24, 1532, 236, 0 terrain_22 = 24, 1608, 236, 0 terrain_23 = 24, 1686, 236, 0 terrain_24 = 24, 1298, 56, 0 terrain_25 = 24, 1376, 56, 0 terrain_26 = 24, 1454, 56, 0 terrain_27 = 24, 1532, 56, 0 terrain_28 = 24, 1610, 56, 0 terrain_29 = 24, 1688, 56, 0 terrain_30 = 24, 1298, 284, 0 terrain_31 = 24, 1376, 284, 0 terrain_32 = 24, 1454, 284, 0 terrain_33 = 24, 1532, 284, 0 terrain_34 = 24, 1608, 284, 0 terrain_35 = 24, 1686, 284, 0 terrain_36 = 2, 1260, 218, 0 terrain_37 = 2, 1260, 146, 0 terrain_38 = 2, 1260, 74, 0 terrain_39 = 2, 1776, 216, 0 terrain_40 = 2, 1776, 144, 0 terrain_41 = 2, 1776, 72, 0 terrain_42 = 1, 1260, 50, 0 terrain_43 = 1, 1776, 48, 0 terrain_44 = 0, 1600, 276, 0 terrain_45 = 0, 1614, 276, 0 terrain_46 = 0, 1634, 188, 0 terrain_47 = 0, 1644, 188, 0 terrain_48 = 0, 1410, 226, 0 terrain_49 = 0, 1422, 228, 0 terrain_50 = 0, 1410, 146, 0 terrain_51 = 0, 1418, 146, 0 terrain_52 = 0, 1602, 90, 0 terrain_53 = 0, 1610, 90, 0 terrain_54 = 0, 1346, 92, 0 terrain_55 = 0, 1358, 90, 0 terrain_56 = 1, 1776, 260, 2 terrain_57 = 1, 1776, 252, 2 terrain_58 = 24, 1764, 284, 0 terrain_59 = 24, 1842, 284, 0 terrain_60 = 24, 1920, 284, 0 terrain_61 = 24, 1998, 284, 0 terrain_62 = 24, 1998, 278, 0 terrain_63 = 11, 1164, 84, 0 terrain_64 = 11, 1072, 84, 0 terrain_65 = 1, 1210, 62, 0 terrain_66 = 0, 1160, 74, 0 terrain_67 = 0, 1260, 38, 0 terrain_68 = 0, 1160, 62, 0 terrain_69 = 0, 1110, 74, 0 terrain_70 = 0, 1210, 50, 0 terrain_71 = 0, 1776, 36, 0 terrain_72 = 0, 1348, 82, 2 terrain_73 = 0, 1360, 82, 2 terrain_74 = 0, 1412, 140, 2 terrain_75 = 0, 1424, 140, 2 terrain_76 = 0, 1588, 82, 2 terrain_77 = 0, 1614, 82, 2 terrain_78 = 0, 1632, 178, 2 terrain_79 = 0, 1658, 178, 2 terrain_80 = 0, 1598, 266, 2 terrain_81 = 0, 1616, 266, 2 terrain_82 = 0, 1402, 218, 2 terrain_83 = 0, 1428, 218, 2 terrain_84 = 21, 1440, 74, 0 terrain_85 = 21, 1440, 60, 0 terrain_86 = 21, 1548, 60, 0 terrain_87 = 21, 1548, 74, 0 terrain_88 = 21, 1492, 130, 0 terrain_89 = 21, 1492, 104, 0 terrain_90 = 21, 1654, 130, 0 terrain_91 = 21, 1654, 104, 0 terrain_92 = 21, 1550, 160, 0 terrain_93 = 21, 1550, 170, 0 terrain_94 = 21, 1664, 240, 0 terrain_95 = 21, 1664, 260, 0 terrain_96 = 21, 1474, 200, 0 terrain_97 = 21, 1474, 210, 0 terrain_98 = 21, 1474, 200, 0 #Steel # id, xpos, ypos, width, height #Name name = Let's block and blow