# LVL extracted by Lemmini #LVL0042.LVL releaseRate = 50 numLemmings = 75 numToRescue = 65 timeLimit = 5 numClimbers = 0 numFloaters = 1 numBombers = 15 numBlockers = 0 numBuilders = 15 numBashers = 1 numMiners = 0 numDiggers = 0 xPos = 1120 style = marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1152, 144, 4, 0 object_1 = 0, 1632, 240, 4, 0 object_2 = 6, 1632, 224, 4, 0 object_3 = 3, 1248, 208, 8, 0 object_4 = 3, 1312, 208, 8, 0 object_5 = 3, 1376, 208, 8, 0 object_6 = 3, 1408, 208, 8, 0 object_7 = 3, 1248, 144, 8, 0 object_8 = 3, 1312, 144, 8, 0 object_9 = 3, 1376, 176, 8, 0 object_10 = 3, 1440, 144, 8, 0 object_11 = 3, 1248, 112, 8, 0 object_12 = 3, 1312, 112, 8, 0 object_13 = 3, 1376, 112, 8, 0 object_14 = 3, 1408, 112, 8, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1120, 272, 0 terrain_1 = 5, 1168, 272, 0 terrain_2 = 5, 1216, 272, 0 terrain_3 = 5, 1264, 272, 0 terrain_4 = 5, 1312, 272, 0 terrain_5 = 5, 1360, 272, 0 terrain_6 = 5, 1408, 272, 0 terrain_7 = 5, 1456, 272, 0 terrain_8 = 5, 1504, 272, 0 terrain_9 = 5, 1552, 272, 0 terrain_10 = 5, 1600, 272, 0 terrain_11 = 5, 1648, 272, 0 terrain_12 = 5, 1696, 272, 0 terrain_13 = 7, 1264, 176, 0 terrain_14 = 7, 1296, 176, 0 terrain_15 = 7, 1328, 176, 0 terrain_16 = 7, 1360, 176, 0 terrain_17 = 7, 1392, 176, 0 terrain_18 = 7, 1424, 176, 0 terrain_19 = 12, 1264, 144, 0 terrain_20 = 12, 1360, 144, 0 terrain_21 = 23, 1264, 112, 0 terrain_22 = 27, 1110, 182, 8 terrain_23 = 27, 1110, 98, 8 terrain_24 = 27, 1110, 14, 8 terrain_25 = 27, 1110, 0, 8 terrain_26 = 27, 1724, 182, 0 terrain_27 = 27, 1724, 98, 0 terrain_28 = 27, 1724, 14, 0 terrain_29 = 27, 1724, 2, 0 terrain_30 = 41, 1116, 2, 8 terrain_31 = 38, 1130, 0, 0 terrain_32 = 38, 1226, 0, 0 terrain_33 = 38, 1320, 0, 0 terrain_34 = 38, 1416, 0, 0 terrain_35 = 38, 1512, 0, 0 terrain_36 = 38, 1608, 0, 0 terrain_37 = 38, 1644, 0, 0 terrain_38 = 27, 1724, -12, 0 terrain_39 = 40, 1682, 2, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1120, 272, 128, 48 steel_1 = 1248, 272, 128, 48 steel_2 = 1376, 272, 128, 48 steel_3 = 1504, 272, 128, 48 steel_4 = 1632, 272, 128, 48 #Name name = Tribute to M.C.Escher