# LVL - based on LVL0034.LVL (The ascending pillar scenario) releaseRate = 20 numLemmings = 75 numToRescue = 55 timeLimit = 5 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 1108 style = pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1600, 152, 4, 0 object_1 = 0, 640, 248, 4, 0 object_2 = 6, 640, 232, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 26, 1600, 256, 0 terrain_1 = 26, 1482, 226, 0 terrain_2 = 26, 1360, 200, 0 terrain_3 = 26, 1240, 170, 0 terrain_4 = 26, 1124, 148, 0 terrain_5 = 26, 1004, 124, 0 terrain_6 = 26, 886, 100, 0 terrain_7 = 28, 1620, 300, 0 terrain_8 = 28, 1502, 270, 0 terrain_9 = 1, 1380, 244, 0 terrain_10 = 1, 1260, 214, 0 terrain_11 = 1, 1144, 192, 0 terrain_12 = 1, 1024, 168, 0 terrain_13 = 1, 1024, 202, 0 terrain_14 = 1, 906, 144, 0 terrain_15 = 1, 906, 226, 0 terrain_16 = 1, 2016, 204, 0 terrain_17 = 1, 2016, 116, 0 terrain_18 = 3, 2016, 72, 0 terrain_19 = 7, 466, 134, 0 terrain_20 = 2, 394, 64, 0 terrain_21 = 1, 420, 134, 0 terrain_22 = 1, 420, 236, 0 terrain_23 = 1, 564, 6, 0 terrain_24 = 1, 564, -10, 0 terrain_25 = 38, 1738, -18, 8 terrain_26 = 38, 1654, -18, 8 terrain_27 = 38, 1570, -18, 8 terrain_28 = 38, 1486, -18, 8 terrain_29 = 38, 1402, -18, 8 terrain_30 = 38, 1318, -18, 8 terrain_31 = 38, 1234, -18, 8 terrain_32 = 38, 1150, -18, 8 terrain_33 = 38, 1066, -18, 8 terrain_34 = 38, 982, -18, 8 terrain_35 = 38, 898, -18, 8 terrain_36 = 38, 814, -18, 8 terrain_37 = 38, 730, -18, 8 terrain_38 = 38, 646, -18, 8 terrain_39 = 38, 1822, -18, 0 terrain_40 = 38, 1906, -18, 0 terrain_41 = 38, 1990, -18, 0 terrain_42 = 38, 2074, -18, 0 terrain_43 = 38, 798, 282, 8 terrain_44 = 38, 714, 282, 8 terrain_45 = 38, 632, 282, 8 terrain_46 = 38, 548, 282, 8 terrain_47 = 3, 2524, 166, 0 terrain_48 = 1, 2524, 208, 0 terrain_49 = 6, 1918, 56, 0 terrain_50 = 28, 1918, 0, 8 #Steel # id, xpos, ypos, width, height #Name name = Been there, seen it, done it