# LVL extracted by Lemmini #LVL0020.LVL releaseRate = 70 numLemmings = 80 numToRescue = 79 timeLimit = 4 numClimbers = 10 numFloaters = 10 numBombers = 10 numBlockers = 10 numBuilders = 10 numBashers = 10 numMiners = 10 numDiggers = 10 xPos = 512 style = marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 640, 168, 4, 0 object_1 = 1, 800, 80, 4, 0 object_2 = 1, 992, 8, 4, 0 object_3 = 9, 928, 232, 4, 0 object_4 = 9, 1472, 16, 4, 0 object_5 = 9, 1504, 168, 4, 0 object_6 = 9, 1920, 56, 4, 0 object_7 = 9, 1312, 232, 4, 0 object_8 = 9, 1856, 152, 4, 0 object_9 = 9, 2208, 144, 4, 0 object_10 = 0, 2496, 272, 4, 0 object_11 = 6, 2496, 256, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 22, 610, 242, 0 terrain_1 = 22, 984, 242, 0 terrain_2 = 22, 1358, 242, 0 terrain_3 = 22, 1732, 242, 0 terrain_4 = 22, 2106, 242, 0 terrain_5 = 22, 796, 168, 8 terrain_6 = 22, 1170, 168, 8 terrain_7 = 22, 1544, 168, 8 terrain_8 = 22, 1918, 168, 8 terrain_9 = 22, 1348, 94, 8 terrain_10 = 22, 1722, 94, 8 terrain_11 = 22, 974, 94, 8 terrain_12 = 22, 1140, 20, 8 terrain_13 = 22, 1514, 22, 8 terrain_14 = 39, 2480, 304, 8 terrain_15 = 39, 2544, 304, 8 terrain_16 = 40, 2636, 274, 8 terrain_17 = 40, 2584, 222, 8 terrain_18 = 40, 2532, 170, 8 terrain_19 = 40, 2480, 118, 8 terrain_20 = 40, 2428, 66, 8 terrain_21 = 40, 2376, 14, 8 terrain_22 = 40, 2324, -38, 8 terrain_23 = 41, 584, 132, 8 terrain_24 = 41, 636, 80, 8 terrain_25 = 41, 688, 28, 8 terrain_26 = 41, 740, -24, 8 terrain_27 = 41, 532, 184, 8 terrain_28 = 41, 480, 236, 8 terrain_29 = 41, 428, 288, 8 terrain_30 = 55, 432, 266, 8 terrain_31 = 55, 482, 220, 8 terrain_32 = 55, 516, 184, 8 terrain_33 = 55, 558, 142, 8 terrain_34 = 55, 606, 100, 8 terrain_35 = 55, 624, 82, 8 terrain_36 = 55, 650, 54, 8 terrain_37 = 55, 682, 20, 8 terrain_38 = 55, 722, -24, 8 terrain_39 = 56, 2638, 280, 8 terrain_40 = 56, 2596, 234, 8 terrain_41 = 56, 2556, 192, 8 terrain_42 = 56, 2520, 158, 8 terrain_43 = 56, 2478, 120, 8 terrain_44 = 56, 2436, 80, 8 terrain_45 = 56, 2402, 44, 8 terrain_46 = 56, 2368, 8, 8 terrain_47 = 56, 2342, -18, 8 terrain_48 = 56, 2410, 60, 8 terrain_49 = 56, 2370, 12, 8 terrain_50 = 56, 2462, 112, 8 terrain_51 = 56, 2506, 156, 8 terrain_52 = 56, 2548, 202, 8 terrain_53 = 56, 2586, 236, 8 terrain_54 = 56, 2612, 268, 8 terrain_55 = 56, 2436, 72, 8 terrain_56 = 56, 2404, 32, 8 terrain_57 = 56, 2366, -4, 8 #Steel # id, xpos, ypos, width, height #Name name = Rainbow Island