# LVL - based on LVL0017.LVL (The Crankshaft) releaseRate = 20 numLemmings = 80 numToRescue = 60 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 684 style = pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 5, 832, 288, 4, 0 object_1 = 5, 704, 288, 4, 0 object_2 = 5, 2144, 288, 4, 0 object_3 = 5, 2272, 288, 4, 0 object_4 = 1, 768, 24, 4, 0 object_5 = 0, 2272, 176, 4, 0 object_6 = 6, 2272, 160, 4, 0 object_7 = 5, 1120, 288, 4, 0 object_8 = 5, 1632, 288, 4, 0 object_9 = 5, 1376, 288, 4, 0 object_10 = 5, 1888, 288, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 35, 986, 294, 0 terrain_1 = 1, 1006, 166, 0 terrain_2 = 1, 1006, 90, 0 terrain_3 = 3, 1006, 46, 0 terrain_4 = 3, 1282, 46, 0 terrain_5 = 3, 1528, 46, 0 terrain_6 = 3, 1792, 46, 0 terrain_7 = 3, 2038, 46, 0 terrain_8 = 1, 1282, 90, 0 terrain_9 = 1, 1282, 218, 0 terrain_10 = 1, 1528, 90, 0 terrain_11 = 1, 1528, 216, 0 terrain_12 = 1, 1792, 90, 0 terrain_13 = 1, 1792, 218, 0 terrain_14 = 35, 1262, 294, 0 terrain_15 = 35, 1508, 294, 0 terrain_16 = 35, 1772, 294, 0 terrain_17 = 1, 2038, 90, 0 terrain_18 = 1, 2038, 216, 0 terrain_19 = 35, 2018, 294, 0 terrain_20 = 0, 880, 122, 0 terrain_21 = 0, 1074, 208, 0 terrain_22 = 0, 1156, 208, 0 terrain_23 = 0, 1350, 122, 0 terrain_24 = 0, 1402, 122, 0 terrain_25 = 0, 1596, 208, 0 terrain_26 = 0, 1666, 208, 0 terrain_27 = 0, 1860, 122, 0 terrain_28 = 0, 1912, 122, 0 terrain_29 = 0, 2106, 208, 0 terrain_30 = 0, 2232, 208, 0 terrain_31 = 0, 752, 122, 0 terrain_32 = 23, 726, 102, 0 terrain_33 = 25, 2360, 188, 0 terrain_34 = 32, 938, 284, 8 terrain_35 = 31, 1040, 284, 8 terrain_36 = 31, 1244, 286, 8 terrain_37 = 31, 1296, 286, 8 terrain_38 = 31, 1492, 284, 8 terrain_39 = 31, 1554, 284, 8 terrain_40 = 31, 1756, 286, 8 terrain_41 = 31, 1808, 282, 8 terrain_42 = 31, 2010, 284, 8 terrain_43 = 31, 2068, 288, 8 terrain_44 = 31, 2378, 286, 8 terrain_45 = 31, 624, 288, 8 terrain_46 = 10, 590, 288, 8 terrain_47 = 11, 2460, 286, 8 #Steel # id, xpos, ypos, width, height #Name name = Origins and Lemmings