# LVL extracted by Lemmini #LVL0003.LVL releaseRate = 60 numLemmings = 80 numToRescue = 76 timeLimit = 4 numClimbers = 3 numFloaters = 3 numBombers = 6 numBlockers = 2 numBuilders = 2 numBashers = 4 numMiners = 2 numDiggers = 2 xPos = 772 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 3, 1536, 208, 8, 0 object_1 = 3, 1600, 208, 8, 0 object_2 = 3, 1536, 160, 8, 0 object_3 = 3, 1600, 160, 8, 0 object_4 = 3, 1536, 112, 8, 0 object_5 = 3, 1600, 112, 8, 0 object_6 = 0, 2144, 192, 4, 0 object_7 = 6, 2144, 144, 4, 0 object_8 = 1, 960, 136, 4, 0 object_9 = 8, 832, 272, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 2, 972, 248, 0 terrain_1 = 2, 1022, 248, 0 terrain_2 = 2, 1072, 248, 0 terrain_3 = 2, 1122, 248, 0 terrain_4 = 2, 1172, 248, 0 terrain_5 = 2, 1222, 248, 0 terrain_6 = 2, 1272, 248, 0 terrain_7 = 2, 1322, 248, 0 terrain_8 = 2, 1372, 248, 0 terrain_9 = 2, 1422, 248, 0 terrain_10 = 2, 1472, 248, 0 terrain_11 = 2, 1522, 248, 0 terrain_12 = 2, 1572, 248, 0 terrain_13 = 2, 1622, 248, 0 terrain_14 = 2, 1672, 248, 0 terrain_15 = 2, 1722, 248, 0 terrain_16 = 2, 1772, 248, 0 terrain_17 = 2, 1822, 248, 0 terrain_18 = 2, 1872, 248, 0 terrain_19 = 2, 1922, 248, 0 terrain_20 = 2, 1972, 248, 0 terrain_21 = 2, 2022, 248, 0 terrain_22 = 2, 2072, 248, 0 terrain_23 = 2, 2122, 248, 0 terrain_24 = 2, 2172, 248, 0 terrain_25 = 2, 1048, 260, 2 terrain_26 = 2, 1198, 260, 2 terrain_27 = 2, 1348, 258, 2 terrain_28 = 2, 1498, 260, 2 terrain_29 = 2, 1648, 260, 2 terrain_30 = 2, 1798, 260, 2 terrain_31 = 2, 1948, 260, 2 terrain_32 = 2, 2098, 260, 2 terrain_33 = 35, 1122, 72, 0 terrain_34 = 54, 1174, 70, 0 terrain_35 = 39, 1228, 68, 0 terrain_36 = 50, 1270, 72, 0 terrain_37 = 58, 1324, 64, 0 terrain_38 = 5, 1270, 232, 4 terrain_39 = 4, 1282, 184, 0 terrain_40 = 5, 1270, 160, 0 terrain_41 = 11, 1550, 230, 0 terrain_42 = 11, 1550, 212, 0 terrain_43 = 11, 1550, 194, 0 terrain_44 = 11, 1550, 178, 0 terrain_45 = 11, 1550, 160, 0 terrain_46 = 11, 1550, 142, 0 terrain_47 = 11, 1550, 124, 0 terrain_48 = 11, 1550, 106, 0 terrain_49 = 10, 938, -34, 0 terrain_50 = 10, 1090, -26, 0 terrain_51 = 10, 1248, -24, 0 terrain_52 = 10, 1400, -24, 0 terrain_53 = 10, 1552, -24, 0 terrain_54 = 10, 1698, -26, 0 terrain_55 = 10, 1804, -22, 0 terrain_56 = 10, 1940, -24, 0 terrain_57 = 10, 2062, -20, 0 terrain_58 = 10, 2134, -24, 0 terrain_59 = 10, 832, -30, 0 terrain_60 = 0, 922, 248, 0 terrain_61 = 2, 872, 248, 0 terrain_62 = 2, 822, 248, 0 terrain_63 = 2, 872, 248, 2 terrain_64 = 2, 822, 248, 2 terrain_65 = 4, 798, 268, 0 terrain_66 = 0, 948, 260, 0 terrain_67 = 5, 786, 244, 0 terrain_68 = 6, 790, 218, 8 terrain_69 = 10, 798, -32, 8 terrain_70 = 10, 740, -36, 8 #Steel # id, xpos, ypos, width, height #Name name = One way digging to freedom