# LVL extracted by Lemmini #LVL0001.LVL releaseRate = 50 numLemmings = 80 numToRescue = 64 timeLimit = 6 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 608 style = special # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 2368, 24, 0, 0 object_1 = 2, 2368, 8, 0, 0 object_2 = 1, 704, 8, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 608, 0, 0 #Steel # id, xpos, ypos, width, height #Name name = What an AWESOME level